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  • Students - Win a Free ticket and travel costs to European Women in Games Conference.

    EWIG Conference logo 2016 compressedWomen in Games Student and Graduate Competition 2016 – Overview

    The European Women in Games Conference takes place on September 7th 2016 at Greenwich University, London. It features notable keynotes, panels, workshops and an expo to showcase the talent that exists in the European Game Industries. This year in collaboration with ReFig and the University of Brighton, we are launching an exciting conference competition designed to provide female students with the opportunity;

    • To win a free ticket and travel and accommodation costs to attend the prestigious European Women in Games Conference 7th September University of Greenwich, London
    • To connect with knowledgeable and influential people within the game industries through talks, networking and workshops
    • To promote themselves and their work to the wider game industry community through public visibility of their online presence via a link on the Women in Games website

    Students work or portfolio can submitted can be in ANY area of Game Development. Judges from the Games Industry will review website and portfolio submissions. They will look for excellence in both the work itself and the quality of communication and presentation of it. The 6 top students selected will receive a commendation and be invited to take to the stage at the conference where the winners will be announced and presented on the day.

    Terms and Conditions 


    You must be a current female, UK University student or postgraduate student on a games course in Higher Education. Or a recent Graduate from a Games course, graduating 2015/16 or a final year student entering the third year for 2016/17

    Brighton UniSubmission Procedures

    Send a link to your work or portfolio website, no later than August 7th 2016, to the following email address student.competition16 AT womeningames DOT org stating your name, contact details, level of study, course, University and reason for entering.

    To be eligible for entry you also need to join all 3 of our networks on Twitter, Facebook and LinkedIn:

    Follow us on Twitter @wigj
    Join us on Facebook
    Join us on LinkedIn

    The Top 6 students will be notified after the Judging and prior to the conference for arrangements to be made.

    Good Luck        Any questions to Marie-Claire Isaaman on mc.isaaman AT womeningames DOT org



    European Women in Games Conference set for September 7th at University of Greenwich.

    EWIG Conference logo 2016Women in Games is pleased to announce the sixth European Women in Games Conference, which this year will take place at the University of Greenwich on 7th September 2016. The day’s conference will comprise a mix of keynote speeches, panel discussions, workshops, the HR Manager’s Forum, an expo and the European Women in Games Hall of Fame Awards. Over 40 speakers and panelists will reflect the diverse talent that exists in the games industry with its objective to educate and inspire, and help stimulate future generations.

    Keynote speakers include Anne Morrison, the Deputy Chair of BAFTA; Terry Reintkte, German MEP author of the European Parliament’s report on ‘Gender Equality and empowering women in the digital age’ and Jessica Curry, Composer and Co-Founder of The Chinese Room. Conference themes include Careers, VFX and Animation, eSports and BAME diversity.
    Tickets are priced for accessibility and there is a competition to attract some of finest talent from UK universities. The event is inclusive and male delegates are very welcome.

    Pro Vice Chancellor, Professor Judith Burnett of the Faculty of Architecture, Computing & Humanities at the University of Greenwich commented, “The games industry is growing, and as one of a cluster of creative technologically based industries, I think of it as an innovative and energetic part of the economy which employs a lot of people. Women’s employment in games is growing – and it seems there is an increased recognition of the need for a multicultural and skilled workforce and what it can offer.”

    Chris Dring of Event Partner, MCV said “The work Women In Games does to promote diversity in the UK games industry is incredibly important, and the European Women In Games Conference plays a positive role in highlighting the opportunities and achievements that exist in video games today. We are delighted to partner with the conference, and look forward to hearing the inspirational talks from many of the most influential people working in the games business today.”

    Marie-Claire Isaaman CEO of Women in Games said, “The European Women in Games Conference is an important event in the UK games industry calendar. This year welcomes exceptional keynote speakers providing inspirational content for a celebratory event that places knowledge exchange at its heart. Veterans and novices alike can learn, network, share knowledge and cement meaningful professional relationships. WIGJ is developing increasingly focussed relationships with the educational sector and it is fitting that Greenwich University has offered us an exceptional venue for year’s conference, we are very thankful for this support. Further thanks also to New Bay Media for their continued support and for making our vision and initiatives public.”

    For further details about the conference and to buy tickets please visit


    Interactive Selection is now posting news and jobs updates on Facebook. Like us!

    Like Us on facebookInteractive Selection is now posting news and jobs updates on a page on Facebook. To receive these updates in your Facebook timeline, you need to click that you “like us”. We already have feeds through the Linked In and Twitter but we don’t want Facebookers to miss out if this is how you to choose to keep up to date with what is happening in the world of global games recruitment and jobs. Try liking us today for the very best of news aimed at the busy Facebook audience. You can see all the current postings at


    Seven years of the Women in Games WIGJ not for profit organisation.

    WIGJ_logo_primary_red_580x150Women in Games WIGJ was formed in 2009, initially as an information only website called Women in Games Jobs. It objective was to help recruit more women into the games industry by promoting female role models and giving encouragement and information to those women seeking to work in the games industry.

    At the time only 1 in 15 of the games industry workforce or 6% were thought to be female and I had heard too many stories from people I had interviewed in my role as a recruiter not to realise that a problem of ‘gender imbalance’ existed. I was helped by Antonia Cullum, a former Producer at Channel 4 and Lionhead, working at Interactive Selection who was able to translate some masculine ideas on what might be useful to women into something that was genuinely helpful.

    In 2010 WIGJ collaborated in a half day conference in Brighton during Develop where Sheri Graner-Ray told of here experiences of women in games in the USA. At the conference I was able to read out a letter of support from the UK Minister for Equalities, Lynne Featherstone, which was critical of the games sector and so started an active campaign to encourage change.

    In 2011 the opportunity for women to network together in a space away from most men was created with the formation of a professional networking group on LinkedIn. It was soon evident that this was a need for a location where women were able to talk freely about their experiences, good and bad, in the industry. And one of the first requests was for events to be organised for women who were keen to meet others. The first conference organised by WIGJ took place in September at the NH Harrington Hall Hotel near Gloucester Road in London. In March 2012 the first meetup in London took place with 55 women in games supporters signed up and attending.

    Last year WIGJ announces that its core objective is to double the number of women in games working in the UK and Europe by 2025. Jenny Richards-Stewart, CEO, explained: “We want more companies to step forward on issues of diversity and inspire the next generation of talent.”

    Now as a not for profit organisation, WIGJ membership stands at over 5000 globally with 1000 in the UK alone. The group is the largest of its kind in the world, alongside Women In Games International that does great things in North America.

    In the last month WIGJ broke the news that games still employs the fewest women in Creative Media but the sector has seen remarkable growth in recent years at 19% of the workforce, with 2000 employees, compared to 14% or 800 in 2012.

    WIGJ is very pleased to be supporting MCV and NewBay Media’s 2016 Women in Games Awards. There still remains much more to do.


    Interactive Selection offer the most experienced Non Executive Directors in Games sector.

    A non executive directorship is an appointment to the board of a company on a part time basis. The work of a non executive director (NED) generally involves making buiness introductions and attending board meetings, with the aim of jump starting the company’s success through the provision of experienced, intelligent advice to the company board, the chairman or management. NED’s are rare in the games sector unless the games company has venture capital funding but they are sorely needed. Why pay £25000 a year for a junior programmer when you can pay 1/2 this to have one of the most experienced, former games publisher European MD’s on your team. The very first board meeting may pay back 10 times the cost of the NED board fees. Interactive Selection have sought out and welcomed through personal recommendation 6 of the most talented, most experienced, former MD’s who have ran mega teams for the likes of EA, Microsoft, Sony and THQ with the very best of door opening contacts in all the high places. Please contact David Smith if you are interested in strengthening your team or indeed you are interested in joining Interactive’s great talent pool for NED appointments.


    Happy Holidays & New Year from the award winning Interactive Selection

    Happy HolidaysHappy Holidays from David Smith, Adrian Garrick, Cassandra Donnelly, Bonnie Pavlo, Raffaella Carissimi and Samantha Moore at the award winning Interactive Selection. There will be some cover on normal working days over Christmas. The market is strong in specific international roles. There are also some great new roles coming through. We look forward to hearing from you in 2016.


    Games Recruiter David Smith honoured with recruitment body's Honorary Fellowship.

    David Smith with REC Chair Simon Noakes

    Interactive Selection is pleased to announce that its MD, David Smith, has been awarded Honorary Fellowship of the Institute of Recruitment Professionals (IRP) in the UK. The Institute of Recruitment Professionals (IRP) is the representative body for individuals working within the Staffing and Recruitment Industry. The award was presented at the IRP Awards lasts night by REC Chairman, Simon Noakes.

    Established in 2009 in its present form, but tracing its history back for over 80 years,the IRP helps its members maintain and develop their careers, providing a clear differentiator for the professional recruiter. All IRP members abide by a Code of Ethics, and commit to upholding best practice.

    HonFIRP status is the highest accolade of individual members and is only awarded to those members who have demonstrated an outstanding career and outstanding personal contribution to REC, IRP and the recruitment industry. The Honorary Fellowship is awarded annually at the Recruitment & Employment Confederation’s (REC’s) AGM and David bagged 1 of the 2 on offer. All in all, there are about 100000 working in UK recruitment and we understand that under 20 have been given this honour.

    David commented, “I am thrilled with this award. It is another first for the games industry. Recognition by your peers counts for a lot. My work in the recruitment profession, just as in the games industry is ongoing and I look forward to working with the REC and IRP to advance its standing still further.”


    Interactive Selection wins TIGA award for Women in Games WIGJ

    WIGJ TIGA Awards 2015 web

    Interactive Selection won another TIGA award for Women in Games WIGJ on Thursday 12 November. We were highly commended for the inaugural Diversity Award. Women In Games (WIGJ) works to recruit, retain and support the progression of women in the games industry by positively and actively promoting female role models and giving encouragement and information to those women seeking to work in games. Women in Games was incorporated as a “not for profit” or Community Interest Company under the UK’s Companies Act 2006 in 2011.

    Interactive Selection and WIGJ thank TIGA for creating the Diversity award which will be promoting in future years.

    We also congratulate WIGJ Hall of Fame and now TIGA Award Winner, Debbie Bestwick of Team 17 for publishing Tiger & Squid: Beyond Eyes, a game developed by Sherida Halatoe where you guide a blind girl in search of a missing friend by using her remaining senses to visualize the world around her, for winning the Diversity Award itself. – see

    A full list of all the awards winners is here.


    Interactive Selection is shortlisted again - this time for 2 TIGA Awards

    TIGA award finalist 2015

    We are pleased to report that Interactive Selection has been shortlisted for the Best Recruitment Agency award in the TIGA Awards 2015. Interactive Selection has also been nominated for its work in founding the Women in Games WIGJ organisation in a brand new Diversity Award. Interactive MD, David Smith commented, “TIGA have always been an innovator creating awards that are decided on by game developers themselves. Many awards are organised by media organisations to promote themselves as well as the award nominees. We are very pleased to be nominated for the recruitment agency award for all 3 years since the award was created to acknowledge the good work that professional recruiters do to help game developers grow with a background of industry wide skill shortages. We are also delighted that TIGA has created an award to reward companies that take a special interest in furthering diversity, be it in a game environment or a company or, in the case of Women in Games, an industry wide movement.” The Awards Ceremony will take place on Thursday 12th November at LSO St Luke’s a beautifully restored 18th Century church near Old Street, London. You can still book tickets to attend this event here.


    Book now for the European Women In Games Conference on September 2nd in London, UK

    EWIG logoWomen in Games announces venue and ticket prices plus unveils new branding

    The fifth annual European Women in Games Conference is to take place on Wednesday 2nd September at the University of Westminster. The conference continues to grow in both size and stature and this year’s event is expected to be the biggest yet. As in previous years the day’s conference will comprise a mix of keynote speeches, panel discussions and the European Women in Games Hall of Fame Awards. The line-up of speakers and panellists will reflect the diverse talent that exists in the games industry. This year the focus will be on acquiring the skills and knowledge needed to get an entry-level position and for career progression in the games development industry.

    Full conference schedule

    Latest list of speakers announced. See

    Women in Games is committed to ensuring that the conference is as accessible as possible and therefore early bird ticket prices have been set at £50 to open it up to as many delegates as possible. Full price tickets will be £95. In addition the organisers are keen to stress that this is an inclusive event and male delegates are equally very welcome. Tickets now at

    Women in Games has also had a makeover with a new logo (designed by King and at the top of this press release) and dropping Jobs from its title.

    Announcing the conference details, CEO Jenny Richards-Stewart said “This year’s conference programme is shaping up to be our best yet, in terms of content which will help delegates fast track their careers in the games industry. As always, we have tried to keep the ticket prices as low as possible so that it is within the reach of students, entry level delegates and those working for small start-ups and indies. I am looking forward to revealing more details of the conference programme in due course. We will also be announcing some exciting initiatives from Women in Games over the next few weeks.”